Following a glimpse of world peace courtesy of Pokémon Go, there's no question that the monster collecting franchise stands as one of the most popular video games around. The iconic Pikachu is every bit as famous as Mickey Mouse, perhaps even more. The persistent excitement surrounding trading card values ensures almost daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that didn't sell at least a few million copies. Even, fan-made Pokémon games go viral annually.
However despite that pervasiveness and fame, some Pokémon games that remain underappreciated. These represent games that failed to receive their proper due, or were buried by the hype of the mainline series. They're Pokémon games released on ill-fated consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?
Pokemon Ranch: The Cozy Precursor
An excessive number of Pokémon games focus on the battling element of the series, and far too few of them focus on the everyday realities that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch said Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—imagine this—simply hang out with your pals. The activities with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch came out well before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of passive games, and the video playthrough normalization of watching games you aren't playing. Many never understood that Ranch's concept to observe your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream focused on broadcasting the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Tabletop Game Lost
Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.
These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Whimsical Experiment
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
With dozens of core games and derivative titles, chances are that I didn't mention that particular Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection despite argu